Tank using simple surface modeling
The reason why I chose to display this project is because I'm proud of my modifications towards it due to the face that it is my first assignment where I've had to modify something already made by me from following a tutorial, and that I'm very happy with my final result, as it very clearly looks like what I was tasked to model. A tank.
Landscape using modifiers
The reason why I chose to display this project is because I'm proud of what I've done to to make it look realistic. Adding hills, then grass, adding rockwork then a background to make everything pop.
Rolling ball using standard primitives.
The reason why I chose to display this project is because of how proud I am of myself for overcoming its difficulties, since it was the first assignment that I've had for this class using 3DS max, causing me to run into a lot of trouble while modeling the scene.
Sears tower
The reason why I decided to display this project is because of its accuracy towards what it looks like in real life, as its height and width dimensions are accurate, and the shaping of all of the sections and floors are too. Since I used a modifier that duplicates each of my floors for me using specific inputs. Like the spacing between each floor.
Spaceship using advanced surface modeling
The reason why I chose to display this project is because I'm proud of overcoming it since modeling it was a difficulty, to say the least. I ran into a lot of problems in the design, and because of the amount of time I spent working on it, it has made me much more skillful at modeling things quickly in 3DS max.
Snowman using standard primitive modeling
The reason why I chose to display this project is because of its perfect symmetry and use of trigonometry for perfect coal placement onto the spherical lumps of snow. Where the center of each eyeball and spherical lump of coal is perfectly connected to the perimeter of the sphere that it's on.