I started this project by changing the shape of the wings. I did this by extruding a polygon at an angle on one of the wings and then changing its dimensions so that it would match the wing below. the tool I used to do this was the chamfer tool, which I used to add and then shrink 2 new polygons that I would then extrude and then bevel as a way to add flaps to the top wings of the spaceship. I still felt like there were a few things that were missing on the wings, what I decided to add to them was a rear booster to add more detail to the back view of the spaceship. I did this by using the chamfer tool to add and then shrink a polygon of the same geometry, then using the extrude tool and bevel tool to subtract the part of the wings that the polygon was covering. After this, I decided to do one more thing to the wings. What I did here was I wanted to add blasters to 4 of the outer wings. what I did was I selected the spaceship's wings' outermost polygon, then beveled it twice to give it the shape of a hexagon, after this, I just lengthened the hexagon by using the extrude tool with a lock on it. After this, I noticed that the top was lacking a bit so I heightened the altitude of the centermost line of the spaceship to give the center of the spaceship a more detailed look, after this, I decided to add more to the back of the spaceship, more boosters! What did for this was I selected the sides of the already existing boosters on the back of the ship, turning the lock tool on to avoid distortion in any bordering polygons, then extruded to lay the foundation for my new two boosters. what I did for this was I used the same process that I did with the rear boosters on the wings. Chamfer tool to shrink the polygon, then extrude and bevel to hollow out the chamfered polygon. Some of the things that I liked about this project were using the symmetry tool for the first time, and modeling something that I found very fun to model, A spaceship! Some of the easiest parts of this project were rending the images and eventually putting them into the Weebly blog editor (as I am very used to doing so now) and using the extrude, chamfer, and bevel. which are three tools that I have mastered using at this point. (excluding any implications other than polygons on an editable poly). One of how I can use this lesson in the real world would probably be for aircraft design, the reason why I say this is because while spaceships are certainly not airplanes/jets, some of the design features I added to my spaceship are design found on jets/airplanes. Such as flaps, which are found on the wings of my spaceship. The skills and knowledge I learned to produce this product were how to use the symmetry tool and mastering the chamfer tool. I extended my knowledge of 3D modeling after completing this activity by learning how to shape things better, adding symmetry to my models, and becoming much more efficient when it comes to modeling using editable polys. Something that would make this lesson better would be if it were to include to use of more tools, as the only tools we've currently been using so far for editable polys are the extrude, chamfer, and bevel tools.
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AuthorHey there! My name is Ivan Kacvinsky. I am currently taking a Computer modeling and animation course. What I have learned how to do so far in this class is the use of 3DS max. a 3D modeling software that you can render, 3D model and animate in. All of the three things listed are things that I have been taught how to do and have done. Important: The views and opinions expressed in this blog are solely those of the author and do not represent those of Chapel Hill HS Or Chapel Hill-Carrboro City Schools.
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