This assignment was quite easy to complete, however I did learn quite a bit from it. I started by adding a cuboid, adding two modifiers to it, (UVW unwrap & edit poly), and then compressing the modifiers as an edit poly modifier to add images to the sides of the cuboid. Then to start with actually adding the images to the cuboid, I downloaded 6 images to put on the box, then opened to slate material editor, added a multi sub object block with 6 inputs, each input labeled correctly to avoid incorrect mappings, then added 6 standard legacy materials to each of the 6 inputs that I would then connect my 6 downloaded images to as bitmaps, each bitmap image correctly connected to the right standard block. But not completely. even though each of the sides' names matched up, the sides themselves didn't. To fix this efficiently, I used my editable poly modifier to change the material IDs of each side so that they would match. I could match these quickly by clicking on the unmatched side with the polygon selection for it to tell me its ID, then changing the ID with the correct one twice to finish this project. To conclude, I learned how compressing a modifier works, and how to change unmatched sides quickly.
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AuthorHey there! My name is Ivan Kacvinsky. I am currently taking a Computer modeling and animation course. What I have learned how to do so far in this class is the use of 3DS max. a 3D modeling software that you can render, 3D model and animate in. All of the three things listed are things that I have been taught how to do and have done. Important: The views and opinions expressed in this blog are solely those of the author and do not represent those of Chapel Hill HS Or Chapel Hill-Carrboro City Schools.
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