I began this project by working on the mushrooms. what I did was follow the tutorial, and then started changing the shapes of the mushrooms. What I first did in this process was I duplicated my mushroom to make four copies of it, then changed things like their color, width, height, thinness, thickness, noise seed, level of noise, and then their level of smoothness. After I created my 5 mushrooms, I started working on my rocks. What I did was place an ellipsoid down, and then I did the same thing that I did to my starting mushroom to my ellipsoid. I created 4 clones, then changed their colors, their width, their height, etc. After this, I started working on my flowers. After following the tutorial, I created 4 clones, then changed the colors of the pedals and then the sizes of my 5 flowers. After having been done with My mushrooms, rocks, and flowers, I started working on where I would be placing all of them. First off, I grouped all of the parts of my flowers, then imported all of my rocks, flowers, and mushrooms into a new plain. After this, I added A cuboid, Made it green, gave it a noise modifier, then smoothed it to add hills. After this, I thought of many ways to add grass to my Hills. What I decided to do was add the hair modifier to it, changing the size of the "hairs", then making them green of course. Lastly, I wondered if something was missing on the edges of these hills. so what is did was I made many clones of one of my rocks, then made the clones surround the hills, then to avoid the surrounding rocks looking lazily placed, I merged all of them, then added a second distortion modifier and smoothing modifier to all of them to give all of them a different look. After this, all I did was duplicate some of my mushrooms and then place everything in their own designated spot to make the landscape look natural. However when I rendered my final product, I noticed its blandness from the background, so what I did was I added an image background found in the 3ds max files that resembled a forest, then I rendered my 3 images. The things that I liked about this project were learning how to use a lot more modifiers and rendering my final product, as I am very satisfied with my final renders. Some of the easiest parts of this project were changing the shapes and sizes of my rocks, flowers, and mushrooms, and creating the hills. Some of the hard parts of this project were trying to figure out how to use the hair modifier for my grass, and adding rocks to the perimeter of my hills, as the computer I was using was very angry at me while I was doing so. The skills that I have gained from this project were improving my ability to pick the right modifier(s) for any given object that I'm editing, and Landscaping in 3ds max. Something that I have learned from this project was learning how to use a lot more modifiers, like the hair modifier, noise modifier, smooth modifier, and a lot more. Another thing that I have learned from this project is how to add an image background to my plan. Which is very useful. I extended my knowledge of 3D modeling from this project by learning how to import things from plains into other plains, and how to turn simple 3D primitives into somewhat complex shapes using a relatively small amount of modifiers. I do think that this lesson was very good, however, I think that this lesson could be improved if it integrated more of what we've learned previously in 3ds max. Which is converting objects into editable polys, and then editing them as editable polys without using modifiers.
0 Comments
Leave a Reply. |
AuthorHey there! My name is Ivan Kacvinsky. I am currently taking a Computer modeling and animation course. What I have learned how to do so far in this class is the use of 3DS max. a 3D modeling software that you can render, 3D model and animate in. All of the three things listed are things that I have been taught how to do and have done. Important: The views and opinions expressed in this blog are solely those of the author and do not represent those of Chapel Hill HS Or Chapel Hill-Carrboro City Schools.
Archives
May 2024
Categories |