I have learned a lot from the first quarter of the computer modeling and design class that I'm in. What I primarily learned in this quarter is how to 3D model and animate in 3DS max. What I first learned about in 3DS max is the use of standard primitives. In my first project, I was assigned to animate a rolling ball in between 4 buildings, using the box and sphere standard primitives, changing the dimensions and colors of the standard primitives, and then animating the ball. After this, I was assigned to 3D model a snowman and a pencil while also using standard primitives, although this time, the objects we were modeling were made up of multiple standard primitives. The collection of standard primitives needed to be used being a wider selection of boxes, cylinders, cones, and spheres. I also was assigned to use the duplicate tool and change the dimensions of these primitives in more complex ways. Like changing the amount of sides that a 3D object has. After this, I was tasked with a project involving the use of something that I hadn't used before at the time; Modifiers. Using modifiers, I was tasked with the creation of three scenes. A chess pawn, a wine glass, and a nut and bolt. Starting with the nut and bolt, I placed a selection of standard primitives down that would later be modified into my nut and bolt. These standard primitives are cylinders and cuboids. The modifiers that I used were the pro boolean and twist modifiers. After my nut and bolt, I started to work on my pawn and wine glass which were made using the same tools. For both, I started tracing my shapes out with the use of the spline 2D objects, (primarily bezier splines), Then using a modifier to turn my flat objects into 3D ones in a way where the 2D object wraps around itself infinitely around a certain line. After this, I was introduced to the use of editable poly conversions. which is taking a standard primitive and changing its properties in ways that modifiers couldn't do modifiers. What I had to do for each assignment that I was tasked to do was convert a cuboid into a tank and then a spaceship by converting them into editable polys, then changing their properties by editing the location of the vertices, sides, corners, then changing their shapes in many ways such as extruding, beveling, and much more. After being finished with these assignments, I started work on one that introduced the use of landscaping and more modifiers. What I had to do here was create multiple rock, flower, and mushroom models then clone them and place them down into a landscape. With the flower models, I was introduced to the group tool, which groups multiple objects into one, so that you can change the location, color, and dimensions of a group of objects without having to do it to them individually.
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AuthorHey there! My name is Ivan Kacvinsky. I am currently taking a Computer modeling and animation course. What I have learned how to do so far in this class is the use of 3DS max. a 3D modeling software that you can render, 3D model and animate in. All of the three things listed are things that I have been taught how to do and have done. Important: The views and opinions expressed in this blog are solely those of the author and do not represent those of Chapel Hill HS Or Chapel Hill-Carrboro City Schools.
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